Games can't be designed in a vacuum. In order to make a game that people will want to play, you'll need people to play it!
Playtest Co-op was born out of the need for a larger group of playtesters. Being in a rural area, I didn't have a lot of people to ask to play my games. Especially if I wanted feedback from first-timers. Going to conventions and using the resources provided by Unpub, Protospiel, and Double Exposure are immensely helpful, but not always accessible. Travel for conventions is expensive and time consuming— not everyone can do it!
The goal of this site is to be a place where designers can connect with other designers and playtesters in order to get feedback on their games. It can be used in conjunction with the other conventions or in addition to it. We want to connect designers and playtesters and create the best games, together! A large challenge to overcome is finding playtesters for the game over the many, many changes required. Getting quality playtesting as well as blind playtesting is next to impossible in rural areas. This is where the idea for Playtest Co-op came from. The global community of game designers is the perfect audience for testing and providing quality, actionable feedback. Time isn't cheap, obviously! In order to ensure that the exchange of playtesting remains equitable, Playtest Co-op uses a Karma system. If you test a game, provide feedback and the designer of that game approves, you'll get some karma! Games are organized and promoted based on this score so the more you have, the more tests your own games will recieve.
If you're interested in contributing, send me an email!
Playtest Co-op is not for profit, but does need servers to function. Help keep Playtest Co-op running by contributing towards server costs.