Playtest Co-op is dedicated to providing a harassment-free environment for everyone. By participating in the co-op, you are agreeing that you will not participate or tolerate harassment of any member of the community. This means that you will not discriminate against other community members based on gender, gender identity and expression, sexual orientation, pregnancy, race, nationality, immigration status, veteran status, disability status, age, familial situation, religion or physical appearance. In general, no harassment of any kind will be tolerated. Anyone participating in activities found to be in violation with these community guidelines or the site's Terms of Service will be banned at the discretion of the administrators and moderators of Playtest Co-op.
Collaborating on designs should be safe for everyone. If you want to report harmful behavior that you have experienced or witnessed, or any conduct that violates our terms of service, please send a report below. You may choose to remain anonymous.
All reports will be investigated fully and your report will remain private.
Building a strong community
The goal of the Playtest Co-op is to collaborate on tabletop game designs and trade playtesting. We are all responsible for the community we build and we need your help to make the space the best it can be.
- Be weloming – Invite new people to the table. Go out of your way to greet new participants and introduce yourself and others. Remember what it was like to be the new person in a group and how much it helped to have a friendly guide. We can't expect to expand the community without actively working to make the community a friendly space to engage.
- Be inclusive – Not everyone is as experienced at designing or aware of the obscure mechanics of your favorite game, but that doesn't mean that they're not bringing new ideas to the table. Be welcoming, listen to their thoughts, and share your own. Ideas from new backgrounds are how we get cool, innovative designs. The echo chamber is how we get the same ol' Trading in the Mediterranean games.
- Be respectful – Maybe the game you just played wasn't your thing. Be civil, professional, and fair when giving criticism. Remember that we're all here to improve our games and there's no objective criteria that defines a "good" or "bad" game. Be honest with your feedback, but also treat everyone with dignity.
- Be empathetic – If you disagree with someone, remember that you're viewing a topic from a different viewpoint. Don't try to redesign other people's games and definitely do not criticize the designer. Express your thoughts in a respectful and friendly manner. Encourage discussion, not argument.
Rules of engagement
When playtesting with others, it's important to set expectations about how we're going to engage. Productive conversations have the best outcome for everyone.
- Listen intentionally and actively— Especially when others are explaining rules and giving feedback.
- Respect people's time. Don't take more time than you've asked for and make room for others to test their games and provide feedback.
- Remember to be critical of the game, not the designer. No ad hominem attacks, name-calling, or other harassment.
- Avoid assumptions about others. Allow people the space to explain their ideas without trampling them with your own.
- Be vulnerable, but also trust others. We're all expressing ourselves creatively and often with the intent of creating a published work. Don't expect anyone to sign an NDA to playtest your game, but also don't steal other designer's work.
- Be open to new ideas. Think critically about the feedback you're getting. Maybe the feedback you're getting will improve your game in ways you hadn't previously considered.
- Give credit where credit is due and reciprocate. If three people take the time to play your 1 hour game, that's 3 hours of other people's time that was given to you. If you're able, credit them in the rulebook and definitely play their games as a way to give back.
- Understand that we are going to make mistakes. Learn from them and continue to grow.